An Atmospheric Vehicle Adventure
Play „FAR: Lone Sails“ at the IGF Pavillion
or at the #SwissGames booth
at the GDC in San Francisco
March 01 – March 03, 2017
Under cloud-strewn skies, the player travels across a seemingly endless dried-up sea, littered with the remains of a once vibrant seafaring civilization. The game’s world is largely devoid of life, yet filled with places to explore and history to discover.
What once was the bottom of an ocean, has turned into a graveyard for submarines and super tankers. Once bustling island settlements have decayed into hilltop ruins. What secrets do they hold? And more importantly… is there any salvage to be found?!
While the greater goal of the journey remains to be uncovered by the player, urgent short-term necessities call for immediate action. The train-like vehicle needs to be fueled, maintained and upgraded to master the challenges that lie ahead…
This seems like it’ll be a roadtrip worth taking.
It looks like a beautiful little mix of exploration and survival… This is very much my jam.
This atmospheric vehicle adventure looks absolutely fantastic.
Puts you in a meditative mindstate.
A surreal 2D game.
The striking art style and clever dosage of 2D gameplay make a great first impression.
A wonderful surprise … we can’t wait to see it in its finished form.
It’s a sad but sweet game that focuses on the journey rather than the finish line.
FAR is a quiet game that occasionally gets vicious but through the implicit lessons of vehicle maintenance it prepares us for these more testing moments.
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